My first ever board game. Well, probably the 4th or so but they’ve all been improvements on a common theme: Piracy and Drinking.
The game’s inspiration takes the playing cards used in Sociables, mashes them together with MTG cards (if their casting cost was Drinks), adds a board, and the spirit of piracy on the high seas.
From the Rum Raiders Wiki:
Take the helm as a Pirate Captain on the lawless Caribbean waters!
Raid colonial ports while battling for control of the seas and a big pile of booty. Last pirate left afloat, or the first with 10 Booty in their Treasure Chest is crowned Pirate King and wins!
All players start the game in the pirate port of Tortuga with a Ship and an empty cargo hold. From these humble beginnings, players will plunder ports, upgrade their ships, fight other pirates, and get absolutely smashed doing it!
History of Rum Raiders
Rum Runners started out as a multiplayer battleship-style game with each player having a hidden location map and they’d pick places on the large map to bomb. Players would have a number of shots based on ship size, and have to take that shot if their tile got hit.
Very effective at getting people drunk; pretty bad as a party game. Thanks to Bryce for pointing out the flaws (and drinking most of them too)!
RUM RUNNERS 2
First debut was during Lara’s pirate party. This version saw the game reborn as a trading and upgrading pirate game. You’d make money by running rum, and upgrade your ship to do battle and sink the opposing player’s ship.
Did OK but wasn’t too good. Too complicated, bad pacing, unbalanced cards.
RUM RUNNERS 2
Revised version made it’s debut during a Hammered Knights session. Improved version of the trading and upgrading drinking game but with significant revisions.
Moderate success, and seen as fun but still too complicated. The decision to drop the economic portion and add some randomness was made.
The game was been reborn into a pirate raiding game. Players sail around to ports, plunder them, and return home with their booty. First pirate to 10 booty wins.
Players will also constantly have adventure cards, and the rules have been streamlined.
Please feel free to download, print, distribute, etc. the game as wanted. It’s great for a pirate-themed party! Licence is Creative Commons (Attribution, Non-commercial, No Derivatives).